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NPC Generator

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Advanced [show]


Roger Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears pastel painted combat armor at almost all times. His auburn hair is cut short. His brown eyes are slightly larger than normal.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.

Motivation: Wants to open a new tavern; and to clean up the streets

Ideals: Artistic, Philantrophist. Bonds: Poor, Attractive. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Roger Blakeley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Red garnet (90 gp). Zircon (20 gp).


Social Check DCs


Manfred Mori, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Apothecary. He is portly but not overly obese. His black hair is braided into rings. His hazel eyes peer out from beneath his deerstalker blue hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sailor again; and to clean up the streets

Ideals: Optimist. Flaws: Greedy. Bonds: Immigrant, Job, Guardian. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Manfred Mori, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: Azurite (16 gp). Rhodochrosite (16 gp). Aquamarine (400 gp).


Social Check DCs


John Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, brown cloak, and sports empty pouches on his belt. His white hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich eastern family. John was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Glassblower. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Ideals: Logical. Flaws: Cynical. Bonds: Rich, Immigrant, Family. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Stapleton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Breastplate.


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, black cloak. He wears a broad hat to cover his moderate length golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he would like to get married and retire

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Ernest Blythe, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. His blonde hair is braided into rings. His violet eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trym was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Fighting. Bonds: Job, Immigrant, Family. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Trym Beitz, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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