Gerard Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit, and he perpetually has his club ready. His auburn hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Shepherd, Gerard learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up work as a Shepherd and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 800 sp. Tiger eye turquoise (7 gp).
Aldous Sutherland, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky violet painted plate armor. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a adventurer and was forced into it by his family
Flaws: Depressed, Antagonistic. Bonds: Military, Adventurer, Family. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. His hair is chestnut and curly. His fierce brown eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Seamstress business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Insane, Racist. Bonds: Job, Family. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Frederick Ashley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His hair is short and chestnut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Mentor, Criminal record. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Tanglefoot bags. 3 Holy water.
Solomon Haley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and is pretty ugly. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.
History: The child of a Mason, who enjoyed hunting, Solomon was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels threatened by others
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Military. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2800 sp. Silver pearl (100 gp). Jade (100 gp). 1 Breastplate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
