Nicholas Read, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of strength on his torso. He wears a small hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy, Impulsive, Ugly. Bonds: Debt. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gilbert Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and grey robe with the hood down. He is bristling with hidden weapons, mostly axes and hammers. He has a black handlebar mustache and slicked back black hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east to a Fortune-teller, Gilbert learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.
Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Forgetful, Insomniac. Bonds: Criminal record, Job. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Red garnet (80 gp). Red garnet (80 gp). Star rose quartz (30 gp).
Trey Tyndall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears tan cloth garments or leather armor. His blonde hair is long and unkept. He has gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: His spouse's relatives view him with great suspicion; and to be a ploughman again
Flaws: Ugly, PTSD. Bonds: Job, Slave, Family. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Chad Wharton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.
Clerebold Eastoft, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His head has been shaved. His brown eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy, Lazy. Bonds: Mentor. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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