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NPC Generator

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Advanced [show]


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black armored body suit, with a simple green line shooting up and back down. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Glassblower job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)6 (-2) 18 (+4)11 (+0)
Skills Intimidation +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alexandre Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin violet vertical stripes and black pants, and carries hand crossbows. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: He was raised in a plains tribe. He worked as a nervous Body Guard and found it very stressful. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: To be a Tanner again.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Alexandre Stanton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 6 (-2)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is matted, messy, and big. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Insane. Bonds: Guardian, Criminal record, Nature. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Gunter Denholm, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Insane. Bonds: Mentor, Enemies. Occupation: Banker

Voice: Whispers

Attributes [hide]

Gerard Sydney, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (300 gp). Banded agate (9 gp).


Social Check DCs


Chad Tinley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a black costume with the symbols of his god on his torso. His chestnut hair, when down, is lengthy. His eyes are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: Gifted from a young age, Chad studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He was granted psionic powers by his dying brother.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and sabotage a competitor

Ideals: Opinionated, Professionalism, Gifted. Bonds: Attractive, Job. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Chad Tinley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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