Gilbert Woods, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, pastel, dusty cloak. He has chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Adventurer and found it very stressful. Recently the stress of being a Adventurer has made it difficult for him to sleep.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
William Anderton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears his silver hair up in a very large beehive style do. His eyes are gray and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 6 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Lance Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of luck around his neck, and a spear on his belt, and sports empty pouches on his belt. His golden hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and wants to raise his children well
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 60 pp. Alexandrite (300 gp). Red-brown spinel (50 gp).
Theobald Kent, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He sports tan clothing, slightly heavier than average wear. He has a hunchback. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Religious, Military, Immigrant. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Violet garnet (1100 gp). 1 Minor magic item.
Reynard Webley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears blue painted combat armor at almost all times. His clothes are grease stained in places. His red hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.
History: The child of southern immigrants he idolized his mother. Reynard was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mortician. He left for the south, certain he would find work there.
Motivation: A deep hatred of drow; and he is terrified, and will act out of fear
Flaws: Secretive, Shy. Bonds: Poor, Immigrant. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Black velvet mask with numerous citrines (60 gp). A delicate silver chain set with a tourmaline (70 gp). Silver comb with moonstones (900 gp).
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