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NPC Generator

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Advanced [show]


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears many layers of old clothing at all times. His long black hair reaches down to his waist. His eyes are brown and catlike.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against gnolls; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Theodoric Hallewell, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)5 (-3) 18 (+4)10 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He carries with him a set of halberds on his belt, each one with a amber on the hilt. His golden hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Trym was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Family. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Trym Allerton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)9 (-1) 10 (+0)5 (-3)
Skills Investigation +1, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Silver holy symbol. 1 Masterwork Artisan’s tools. 1 Crowbar.


Social Check DCs


Gilbert Redfield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A strong sense of loyalty to Human people; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Guardian, Military. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Redfield, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Byron, Male Human [Permalink]

Personal [hide]

Description: This western man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His red hair is drawn into a tight pony tail with a cross scrunchie. This green eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Norman Byron, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)17 (+3) 13 (+1)12 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Carlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his black hair up in a very large beehive style do. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Glassblower, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Opinionated, Optimist, Persistence. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Carlton, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)9 (-1) 12 (+1)17 (+3)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Sard (40 gp). Pink pearl (150 gp). Onyx (40 gp).


Social Check DCs

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