Theobald Benson, Male Human [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his hammer always slung over his shoulder. He is physically well-built. His red hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Justice, Gifted. Flaws: PTSD. Bonds: Military, In love. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1200 sp. Cloth of gold vestments (50 gp). Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Roland Riley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears bulky grey painted plate armor, marred by teas. His red hair is unkempt and raggedy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Diggory Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. One day when Diggory was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Diggory was heart-stricken from the event, and his father started working long hours to provde for them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: In love, Family. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Anselm Yeardley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the west, but his parents moved at a very young age to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Insane, Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 17000 cp.
Trym Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Artistic. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp. Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!