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NPC Generator

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Advanced [show]


Heward Alton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Heward was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Heward Alton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 6 (-2)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He has styled his chestnut hair well, parting it to the left. He wears large thick round spectacles.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Religious. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Westcott, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2700 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Robert Beverly, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries quarterstaffs. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Fighting. Bonds: Attractive, Military, Poor, Criminal record, Family. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Beverly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Solomon Richie, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His chestnut hair is singed and shortened. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Crown-heir profession.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Rich, Job, Mentor. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Solomon Richie, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)4 (-3) 14 (+2)10 (+0)
Skills Performance +2, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a axe on his belt. He carries with him a set of axes on his belt, each one with a amber on the hilt. His long red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His mother raised him in a mountain cabin. A gifted student he started as a Dyer, but he got bored and became a Actor. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Fighting, Impeccable. Bonds: Family, Nature, Job. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Everard Hartford, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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