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Advanced [show]


Gerard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He carries a battered flail and tarnished hand crossbow as well. His long silver hair reaches down to his waist. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Military. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Spaulding, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 20 pp. Jasper (30 gp). Eye agate (12 gp). Red-brown spinel (40 gp).


Social Check DCs


Kyle Halsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple pastel robe with violet stripes complete with hood. He has shaved his head bald. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born in the west. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Kyle Halsey, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear tan tank tops with green pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His thin eyebrows rest above his beady gray eyes.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a very good compulsive liar and kleptomaniac.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Gunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Gunter Hale, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His red hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Fighting, Logical. Bonds: Nature, Mentor. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Thomas Dumph, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Jasper (30 gp). Rock crystal (30 gp). Pink pearl (110 gp). Deep green spinel (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and sports empty pouches on his belt. His black hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Randal was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Opinionated, Persistence. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Randal Dalton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 33000 sp. Obsidian (8 gp). Moss agate (8 gp). Silver pearl (130 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs

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