Arnold Clare, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His red hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp. 3 Tanglefoot bags. 4 Thunderstones.
Lance Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He loathes his own lifestyle; and seeks redemption
Flaws: Selfish, Fearful, Depressed. Bonds: Slave, Criminal record. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Small steel mirror. 1 Masterwork Musical instrument.
Chad Cromwell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright golden hair and a scraggly beard. His gray unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.
History: Chad was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and expand his business
Ideals: Persistence. Flaws: Disease, Terse. Bonds: Job, In love. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Patrick Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and he feels threatened by others
Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Rich, Family. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 4 Antitoxin. 2 Thunderstones. 4 Smokesticks.
Wymar Gladstone, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Dilettante again; and to prove his worth to the world
Ideals: Logical. Flaws: Hedonist, Insane, Impulsive. Bonds: Job. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Sardonyx (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
