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NPC Generator

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Advanced [show]


Diggory Southey, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his shortspear ready. He has done his best to style his auburn hair to look like a famous performer. This hazel eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Addict, Impulsive. Bonds: Military. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Diggory Southey, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Thorpe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Simon's homeland. Simon decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Simon Thorpe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His white hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Logical, Entrepeneur. Flaws: Disease, Insane. Bonds: Poor, Family. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Ernest Tyndall, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp. Citrine (20 gp). Moss agate (12 gp).


Social Check DCs


Dustin Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. He has done his best to style his chestnut hair to look like a famous performer. This violet eyed westerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Herbalist business at a young age. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Dustin Hadleigh, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Clerebold Heiser, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports blue clothing, slightly heavier than average wear. His black hair is smooth and relatively long. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed. Bonds: Nature, Military, Immigrant. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Clerebold Heiser, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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