Roland Thorpe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 23000 sp. 1 Minor magic item.
Roger Bradly, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and dresses well, wearing red shirts, loose pants, and blazers most of the time. His right hand appears badly burned and disfigured. His hair is short and blonde. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To end his boredom.
Flaws: Hedonist, PTSD. Bonds: Attractive, Poor. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2200 sp.
Godfrey Landon, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt. He is physically well-built. His hair is short and red. He is baby faced.
Personality: He dislikes all the random violence that takes place in the south. Animals are drawn to him, and he is able to talk to them.
History: Born in the south his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Gifted. Bonds: Poor, Nature. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Frederick Brixton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black tunic with brown highlights, and long grey pants that bunch up around his shoes. He wears his red hair up. His eyes are likewise brown.
Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Guardian, Military, Adventurer. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Thomas Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his halberd. He is portly but not overly obese. With bright white hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!