Kyle Langston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.
History: He was born in the west, but his parents moved at a very young age to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has a crush on the local Cook; and wants his loneliness to end
Flaws: Secretive, Insane. Bonds: Attractive, Has a crush, Immigrant. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A small bag of saffron. (100 gp). Silver comb with moonstones (400 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail. 1 Buckler.
Theodoric Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, and he perpetually has his shortbow ready. He wears his auburn hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: He desires power and/or immortality; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Gifted. Flaws: Antagonistic, Addict. Bonds: Adventurer, Debt. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Cloth of gold vestments (60 gp).
Gerard Astley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He is bald on top and has large blonde tufts of hair around his ears. He has gray eyes and a brown hat with a tan feather.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and to prove his worth to the world
Flaws: Ugly, Impulsive, Hedonist, Mundane. Bonds: Rich. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Guy Cornish, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears tan painted combat armor at almost all times. His chestnut hair is matted, messy, and big. His brown eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.
History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gilbert Atterton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky white painted plate armor. His chestnut hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: He was born in the east, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He was granted psionic powers by his dying brother.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp. Amber (140 gp).
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