Theodoric Branson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac
Ideals: Disciplined, Professionalism, Entrepeneur. Flaws: Ugly, Addict. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Trey Benson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with top hat. His brown hair is matted, messy, and big. He has gleaming, smiling blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trey's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Slave. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Don Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is lengthy and is close to two feet long. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Don was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is unsatisfied with his job.
Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp. 1 Half-Plate. 1 Masterwork studded leather.
Percival Vance, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by chocolates. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small forest village. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Smoky quartz (70 gp). 1 Minor magic item.
Thomas Trollope, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Addict, Sensitive. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1000 sp. 1 Superior lock.
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