Tim Snape, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. He wears a feathered hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Sailor, but he was a colossal failure. He has achieved small success as a Architect.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Hedonist. Bonds: Job, Mentor. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Hunter Sherwood, Male Human [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his blue robe. His silver hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist, Logical, Artistic. Bonds: Rich, Job. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Roland Lester, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.
Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Roland lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Slave Trader mother left him crippled. He has dedicated himself to building a better village for his children.
Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend
Flaws: Disease, Fearful. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Dean Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Shy, Antagonistic, Secretive. Bonds: Attractive, Slave, Job. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Eye agate (6 gp). Emerald (800 gp). 1 Minor magic item.
Theodoric Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a yellow scarf. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He has styled his red hair well, parting it to the left. His blue eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of giants once and for all.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Poor, Family. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 900 sp. 1 Masterwork Musical instrument.
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