Alex Harley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. His eyes are gray and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Spy. He has drifted from career to career and currently works as a Spy.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Flaws: Impulsive, Secretive. Bonds: Attractive, Nature, Job, Religious. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Kody Atterton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 7 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Human compassion.
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Racist, Disease. Bonds: Immigrant. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1 Buckler. 1 Masterwork studded leather. 1 Darkwood Buckler.
Ernest Vance, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Beggar uniform. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Ernest was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Gerard Kitchur, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Marshal does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is still thick. He has a dull look in his blue eyes.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the south to a Marshal, Gerard learned a great deal about his mother's area of expertise. His childhood dream was to be a Sage, but he was a colossal failure. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Kody Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Baker does. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He wears his silver hair up. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He feeds upon the attention of others.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered singing. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: To be a Fortune-teller again; and wants to open a new tavern
Ideals: Fighting, Artistic. Bonds: Job, Attractive, Nature. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Abyssal, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. 1 Minor magic item.
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