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NPC Generator

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Advanced [show]


Peter Lester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his gray eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Philantrophist. Flaws: Emotional. Bonds: Attractive, Immigrant, Criminal record. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Peter Lester, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red garnet (90 gp). Red-brown spinel (90 gp). Red-brown spinel (90 gp).


Social Check DCs


Miles Axton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered greataxe and tarnished shortbow as well. He has a small bristly mustache and wavy red hair. He has gleaming, smiling amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: Miles hails from a village terrorized by brigands. In his 15th year, his parents were killed by a brigands raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Retire the richest man in the east; and revenge

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Miles Axton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Performance +4, Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 3 Holy water.


Social Check DCs


Gilbert Richie, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Dilettante does. His brown hair is heavily combed to the left. His hazel eyes are passionate and lively.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: When he was but 4 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 3 years.

Motivation: Many gnolls want him driven away; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Gilbert Richie, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator father left him crippled. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Trym Garfield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Percival Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries a battered bow and tarnished quarterstaff as well. His auburn hair and beard is wavy and long. His eyes are likewise green.

Personality: His tongue was cut out and he uses sign language. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Banker, who enjoyed hunting, Percival was taken on many hunting expeditions. In his 10th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Disease. Bonds: Military, Nature, Enemies. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Percival Wentworth, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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