Bertram Marley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His hair is blonde, silky, and of moderate length. His eyes are a pleasant gray.
Personality: Calm and collected, he is a well trained Healer. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Healer.
Motivation: Further expansion of business; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 80 pp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
Peter Acton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. His red hair and beard is wavy and long. He has blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Farmer, but he was a colossal failure. He now owns his own business.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Justice. Flaws: Disease, Depressed. Bonds: Job. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: Chrysoberyl (40 gp). Citrine (50 gp). Peridot (50 gp). 1 Darkwood Shield.
Lance Snowdon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His eyes are gray and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels threatened by others; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Fighting. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 60 pp. Gold dragon comb with red garnet eye (1100 gp). Gold dragon comb with red garnet eye (1100 gp).
John Ridley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Architect. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He struck the Architect job and began his own company from there.
Motivation: He has money and likes to spend it.
Flaws: Addict, Impulsive, Fearful. Bonds: Job, Rich. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Blue sapphire (800 gp). Black opal (800 gp). Pink pearl (110 gp).
Bernard Bing, Male Human [Permalink]
Personal [hide]
Description: He wears tan trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Poor, Immigrant. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2100 sp. 5 Acid flasks.
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