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NPC Generator

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Advanced [show]


Dustin Clifford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His head has been shaved. This green eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of western immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Flaws: Ugly. Bonds: Job, Military, Immigrant, Family. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Dustin Clifford, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Jet (100 gp).


Social Check DCs


Gunter Barlow, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in red turtlenecks beneath a yellow coat with black slacks. His whole body is exceptionally muscular. His silver hair is thinning but still full. His fierce brown eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Seamstress, Gunter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Immigrant, Job. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Gunter Barlow, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Peridot (30 gp). Brown-green garnet (160 gp). Freshwater pearl (5 gp). Obsidian (5 gp). 3 Alchemist’s fire.


Social Check DCs


Shane Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel costume with the symbols of his god on his torso. He sports a flattop hair cut. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shane was born on a far western mountains where he grew up under the tutelage of his mother, an expert Bounty Hunter. He left for the west, certain he would find work there.

Motivation: He has a crush on the local Animal Trainer; and to settle down with his crush

Flaws: Ugly, Fearful. Bonds: Has a crush, Mentor, Immigrant. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Shane Willoughby, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Athletics +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his red robe. His long silver hair reaches down to his waist. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: Adelard hails from a village terrorized by dire rats. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and many dire rats want him driven away

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Enemies, Religious. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Adelard Gracey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Cory Barlow, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his lance ready. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Poor. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Cory Barlow, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs

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