Robert Bradley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and his gloved hand is found clutching a warhammer. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Priest, his mother struggled to pay the bills. Robert was born on a far western forest where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Optimist. Flaws: Fearful. Bonds: Job, Poor, Immigrant. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Chad Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He has a slight overbite and is overall scrawny. His brown hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Revenge; and expand his business
Ideals: Disciplined, Justice. Bonds: Rich, Job, Enemies. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 31000 sp.
Charles Stansfield, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He has a long white beard with little hanging trinkets. He has several tiny opal earrings on each ear.
Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane. Bonds: Rich, Slave, Job. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Patrick Stanford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His right hand appears badly burned and disfigured. He sports a flattop hair cut. His eyes are green and catlike.
Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Flaws: Impulsive. Bonds: In love, Poor, Adventurer. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Lapis lazuli (16 gp). Hematite (16 gp).
Norman Benson, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is short and brown. His half smiles and blue eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.
History: A powerful necromancer made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Cynical. Bonds: Attractive, Mentor, Immigrant. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 7000 cp. 1 Chain shirt. 1 Darkwood Shield. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!