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NPC Generator

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Advanced [show]


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright brown suits and hats. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. A gifted student he started as a Slave Trader, but he got bored and became a Dyer. He now owns his own business.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Athletic, Logical. Bonds: Attractive, Nature, Job, In love. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Charles Chatham, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Balimaar Kelsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely white suit with green socks and a vest with buckled shoes. He has wavy white hair. His eyes are blue and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Religious, Job, Adventurer. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Kelsey, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 8 (-1)13 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Randal Holton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 18th year, his parents were killed by a brigands raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Enemies, Religious. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Randal Holton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 5 (-3)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Shane Walpole, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Shane was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and wants to open a new tavern

Ideals: Persistence. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Shane Walpole, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of whips on his belt, each one with a jet on the hilt. He wears a feathered hat to hide his balding. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Gifted, Justice. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Gomory Rutland, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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