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NPC Generator

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Advanced [show]


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His chestnut hair is smooth and relatively long. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Bonds: Adventurer, Criminal record, Nature, Poor. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Don Mitchell, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 4 (-3)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs


Trey Abram, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy white suit. His black hair is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. Trey was born on a far eastern plains where he grew up under the tutelage of his father, an expert Interpreter. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Flaws: Insane. Bonds: Attractive, Immigrant, Guardian, Criminal record, Rich. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Abram, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Raymond Norton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His auburn hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Animal Trainer, who enjoyed hunting, Raymond was taken on many hunting expeditions. A gifted student he started as a Animal Trainer, but he got bored and became a Weaver. He has achieved small success as a Weaver.

Motivation: To be a Animal Trainer again; and further expansion of business

Ideals: Passionate, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Raymond Norton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears pastel trousers with brown and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up bow and armor he uses now. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and to unite with his brother

Ideals: Professionalism. Flaws: Disease. Bonds: Nature, Job, Family. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Cumberbatch, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is knotted and matted. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Bertram was born in the north. At a young age he loved to build and create. In his 14th year, his parents were killed by a orcs raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away.

Ideals: Impeccable, Professionalism, Persistence. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Bertram Beckwith, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Good lock.


Social Check DCs

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