Raymond Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered pastel stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants his loneliness to end.
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Peter Kelsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length black hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He was granted martial powers by his dying brother.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Adelard Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a blue collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His blue eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 6 years old his parents immigrated from the east. Adelard was born on a far eastern desert where he grew up under the tutelage of his father, an expert Fisher. He has dedicated himself to building a better kind of golem.
Motivation: Human compassion; and he desires power and/or immortality
Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Antitoxin. 3 Thunderstones. 4 Smokesticks.
Manfred Rutland, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, tan, dusty cloak. His hair, while still mostly brown, has prominent grey streaks. His amber eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He is content; and he is greedy
Ideals: Persistence. Flaws: Antagonistic, Addict, Mundane. Bonds: Rich. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Adelard Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly blonde, has prominent grey streaks. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a dire rats raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Everburning torch. 1 Thunderstones. 1 Everburning torch.
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