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NPC Generator

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Advanced [show]


Bertram Stafford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he has decided he is irredeemable

Ideals: Joker. Flaws: Ugly, Disease, Selfish. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Bertram Stafford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)4 (-3) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Hematite (8 gp). Alexandrite (900 gp).


Social Check DCs


Aldous Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and very short. He wears large thick round spectacles.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He now mingles about in high society.

Motivation: He is greedy; and he would like to get married and retire

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Rich, Criminal record, Has a crush. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Aldous Ramsey, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Coral (40 gp). Blue quartz (11 gp). Deep green spinel (40 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. This amber eyed westerner is not easily forgotten.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Detective, Shane learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Clapham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adam Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a grey low-cut shirt, and a small hat upon his head. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Disciplined, Professionalism. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Adam Tenley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red garnet (70 gp). Deep blue spinel (800 gp). Star rose quartz (20 gp).


Social Check DCs


Solomon Ramsay, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Healer. He is tall, broad shouldered and powerfully built. He is bald on top and has large blonde tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Healer.

Motivation: Sabotage a competitor.

Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Job. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Solomon Ramsay, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)11 (+0) 15 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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