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NPC Generator

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Advanced [show]


Peter Crawford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears his white hair down. His thin eyebrows rest above his beady violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. Days after completing his studies, news broke out that his hometown was attacked by drow. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants revenge against drow.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Beggar

Voice: American accent

Attributes [hide]

Peter Crawford, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 8 (-1)17 (+3)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Gilbert Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears light armors faded through time and improper care. He has a hunchback. His blonde hair is singed and shortened. His eyes, though not visible through his cowl, are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Gilbert Livingstone, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Trey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. He keeps his long black hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has never given up on his painting dream.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Mundane. Bonds: Military, Immigrant. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Trey Trowbridge, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is typically in his Seamstress uniform. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant gray.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Bather, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a bather again

Ideals: Philantrophist. Flaws: Insomniac, Greedy. Bonds: Job, Poor. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Everly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)10 (+0) 18 (+4)14 (+2)
Skills Intimidation +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


John Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple green robe with black stripes complete with hood. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: John hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up bastard sword and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Enemies, Nature, Criminal record. Occupation: Healer

Voice: French accent

Attributes [hide]

John Eastaughffe, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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