Cory Marley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. He has a long red beard with little hanging trinkets. This hazel eyed northerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: He was born in a small forest village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 18000 cp. 1 Minor magic item.
Trey Southey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large grey jacket. His hair is auburn and curly. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.
History: Trey was born with his father's beautiful face. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero
Ideals: Athletic, Professionalism, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3
Possessions: 22000 cp. 1 Good lock. 1 Crowbar. 1 Superior lock.
Arnold Staurheim, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His long golden hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.
Personality: This man loves painting and to teach people painting more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his painting dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Roger Dudley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears tan leather gloves, a tan jacket, and tight pants. His skin is also unnaturally pale. He has auburn hair. His violet eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Goblin, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bernard Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He is physically well-built. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Criminal record, Poor. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Rock crystal (20 gp). 1 Thunderstones. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
