Dean Hartford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. With a patchy chestnut beard and wild chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast forest. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dean's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Rich, Attractive, Nature. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dean Hayes, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Dean wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Religious. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Ernest Clapham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His job bores him to no end. He has decided to make it more interesting.
History: A powerful brothel owner made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Flaws: Depressed. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Blue sapphire (800 gp). Malachite (8 gp).
Diggory Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple violet robe with tan stripes complete with hood. His hair is blonde, silky, and of moderate length. His violet unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of eastern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Justice, Optimist. Flaws: Disease. Bonds: Immigrant, Attractive. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Silk rope.
Dustin Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a fancy brown suit. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: Revenge; and wants to open a new tavern
Flaws: Addict, Fearful. Bonds: Attractive, Military, Job, Enemies. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!