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NPC Generator

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Advanced [show]


Charles Ainsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. He wears his brown hair up in a very large beehive style do. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.

History: Charles was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Selfish. Bonds: Family, Rich. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Charles Ainsley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Ralf Kendal, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a hunchback. He has a long black beard with little hanging trinkets. He has green eyes.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert, Gifted, Persistence. Flaws: Ugly, Lazy. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Ralf Kendal, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy auburn hair. His eyes are a pleasant hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Logical. Bonds: Attractive, Military. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Norman Barlow, Male Human Fighter 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears baggy blue pantaloons and a pastel scarf. His white hair is cut jaggedly and amateurishly. His eyes are hazel and beady.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Fortune-teller business at a young age. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 2 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Gomory Dumph, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Thomas Bradly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a grey costume with the symbols of his god on his torso. He has a hunchback. His hair is black and curly. His gray eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Bradly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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