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Advanced [show]


Gomory Fulton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears black cloth garments or leather armor. His hair is golden and very short. His eyes are a pleasant gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Antagonistic, Selfish. Bonds: Military, Rich, Has a crush. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Fulton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Iolite (70 gp). Rhodochrosite (4 gp). Chrysoprase (70 gp).


Social Check DCs


Roland Weld, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has brown hair. He has gray eyes and a brown hat with a black feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was always very intelligent and has formed a secret society of specialists.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Attractive, Criminal record. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Roland Weld, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. 1 Superior lock.


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his kukri always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His golden hair is thinning but still full. His eyes are gray and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Mentor, Nature. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

John Milton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)6 (-2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Bloodstone (50 gp). Onyx (50 gp).


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his violet eyes.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Patrick was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Carter.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Barclay, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 5 (-3)8 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 90 pp.


Social Check DCs


Manfred Richie, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.

History: Born to a Banker, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Map Maker soon after.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Optimist. Flaws: Hedonist, Depressed. Bonds: Poor, Job. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Manfred Richie, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Bloodstone (20 gp).


Social Check DCs

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