Anselm Harlow, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His black hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.
History: Born to a Navigator, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up sai and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Insane. Bonds: Nature, Adventurer, Poor. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 3 Alchemist’s fire.
Gilbert Langley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of death on his torso. He has done his best to style his brown hair to look like a famous performer. His amber eyes peer out from beneath his wide-brimmed brown hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Optimist, Artistic, Gifted. Flaws: Addict. Bonds: Family. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Rolf Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His hair is short and golden. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Rolf was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Rich, Family. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. 1 Darkwood Buckler.
Bertram Ramsay, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt, and his gloved hand is found clutching a pickaxe. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are blue and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Bloodstone (30 gp). Moss agate (13 gp). Iolite (30 gp). Red-brown spinel (140 gp).
Reynard Cornish, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has always had a great fascination with Human culture. His job bores him to no end. He has decided to make it more interesting.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Racist. Bonds: Rich, Adventurer, Criminal record, Military. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
