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Advanced [show]


Clerebold Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Rayden, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Dustin Stanford, Male Human [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his brown robe. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy brown hair. He has several tiny amber earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Flaws: Addict. Bonds: Rich, Attractive, Military, Family. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Dustin Stanford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 6
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged -2 / 1d10-4, Grapple +2

Possessions: 70 pp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Dustin Ridley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and to be a baker again

Ideals: Fighting, Artistic. Flaws: Secretive, Addict. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Dustin Ridley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple -1

Possessions: 100 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. With a patchy golden beard and wild golden hair. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Ruler like his mother before him.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Bonds: Attractive, Job, Slave, Rich, Nature. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Gentry, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Jocelyn Beverly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his morningstar. He has a long golden beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.

History: Jocelyn was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Flaws: Ugly, Antagonistic, Selfish. Bonds: Family. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Jocelyn Beverly, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)3 (-4)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Black pearl (600 gp). Obsidian (4 gp).


Social Check DCs

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