Frederick Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Apothecary in town.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Apothecary soon after.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Racist. Bonds: Job, Poor, Criminal record. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hugh Shelby, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears a brown vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. His eyes are brown and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: Born in the north to a Carter, Hugh learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Carter soon after.
Motivation: Wants to open a new tavern; and to be a ploughman again
Ideals: Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Job. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 4 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Red spinel (80 gp).
Geoffrey Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear brown tank tops with green pants. His golden hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Geoffrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: To unite with his sister; and he wants revenge against dire rats
Ideals: Joker, Gifted. Bonds: Religious, Family, Enemies. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic, Ignan, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 9000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Paxton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a yellow scarf. His white hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.
History: Don was born in the east. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice, Persistence. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Chalcedony (50 gp). Smoky quartz (50 gp). 1 Minor magic item.
Adelard Riley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white clothing when he does not wear armor. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Stableman for hire.
Motivation: He doesn't get along with people that don't share his tastes; and revenge
Ideals: Joker, Impeccable, Gifted. Bonds: Job, Enemies. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Brown-green garnet (120 gp). Moss agate (4 gp). Jet (120 gp).
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