Rolf Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Family, Rich. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Simon Deighton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2300 sp.
Gunter Lindsay, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man very much looks the part of a Cartwright. He has golden hair. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Job, Mentor. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. Chalcedony (70 gp). Red-brown spinel (40 gp). Deep blue spinel (500 gp).
Robert Clifton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the north. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has decided he is irredeemable; and wishes to resurrect an old love
Ideals: Justice. Flaws: Selfish. Bonds: Poor, In love. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Henry Home, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is long and silver with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are blue and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Joker, Gifted. Bonds: Job, Mentor. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!