Charles Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His silver hair and beard is wavy and long. His brown eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 3 years old his parents immigrated from the west. A freak accident while working with his Sailor father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Marry his sister to traveling adventurers; and money/treasure
Flaws: Disease, Impulsive. Bonds: Immigrant, Rich, Family. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3200 sp. 1 Simple lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
Gomory Graeme, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Stylist does. He has brown hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Odo Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He comes from a rich western family. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Joker, Logical. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp.
Gilbert Read, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has a moderate pudge and is not very fit. His brown hair is knotted and matted. His blue eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend.
Flaws: Cynical, Secretive. Bonds: Adventurer, Mentor. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Chain shirt.
Ralf Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He is bald on top and has large black tufts of hair around his ears. His fierce blue eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up hammer and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Flaws: Ugly, Antagonistic, Lazy, Mundane. Bonds: Nature. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 19000 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
