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Advanced [show]


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with tan highlights, and long green pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His hair is short and blonde. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Rutherford, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Rhodochrosite (12 gp). Rich purple corundum (500 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Barton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is an epitome of beauty. He has wavy golden hair. He has green eyes and a grey hat with a brown feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Geoffrey Barton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Deep blue spinel (700 gp). Banded agate (6 gp). Golden yellow topaz (700 gp).


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Glassblower and found it very stressful. He has achieved small success as a Glassblower.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Mentor. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Aldous Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)18 (+4) 12 (+1)16 (+3)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Amethyst (110 gp). Chalcedony (60 gp). Aquamarine (600 gp).


Social Check DCs


Patrick Gentry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a red coat over a yellow low-cut shirt, and a broad hat upon his head. He has a hunchback. His hair is always cut to a buzz. He has several tiny opal earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Patrick Gentry, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2000 cp. 1 Buckler. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair and beard is wavy and long. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. One day when Thomas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thomas was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break; and marry his brother to traveling adventurers

Flaws: Antagonistic, PTSD. Bonds: Poor, Adventurer, Family. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Thomas Clapham, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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