Gomory Middleton, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears silk and lounges about seductively. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and to be a performer again
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp. 1 Masterwork Thieves’ tools. 1 Backpack. 1 Simple lock.
Theobald Leighton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He has shaved his head bald. He has green eyes and a green hat with a violet feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and to end his boredom
Flaws: Shy, Mundane. Bonds: Immigrant, Poor, Family. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Solomon Gladstone, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is cut short with large spiked bangs in the front. He has gray eyes.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is a Jackalwere in disguise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Rich. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 15000 cp. Golden pearl (160 gp). Freshwater pearl (8 gp). 1 Half-Plate. 1 Chain shirt.
Clerebold Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. Beneath his clothing is a huge mess of scar tissue. His white hair is cut short. His violet eyes dart from person to person to random spaces in the air.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away.
Bonds: Slave, Attractive, Enemies, Military, Debt. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Jocelyn Addington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has no hair. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Passionate, Gifted. Flaws: Ugly, Hedonist. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!