Dean Langdon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail, and a wedding ring on his left hand. He sports a long brown beard, and similarly colored long hair. His hazel eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: Dean was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: In love, Military, Poor, Adventurer. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Moonstone (70 gp). Golden pearl (80 gp). Amethyst (80 gp). 1 Chain shirt.
Dean Budd, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. His white hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.
History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Shy, PTSD. Bonds: Poor. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 35000 sp.
Gerald Stansfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a trident. His black hair is lengthy. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He became a Navigator soon after.
Motivation: Expand his business; and an old rival family wants him found
Ideals: Joker. Bonds: Family, Nature, Job. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Rose (40 gp).
Guy Clifton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak, and carries scythes. He has auburn hair. His face is covered beneath a completely black helmet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Navigator business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Shepherd again.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Job, Family. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Magnifying glass.
Percival Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is matted, messy, and big. His blue unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of drow once and for all.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Fortune-teller father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by drow. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Flaws: Ugly, Disease, Insane. Bonds: Enemies, Family. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!