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NPC Generator

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Advanced [show]


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin grey vertical stripes and pastel pants. He is bristling with hidden weapons, mostly lances and bows. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Philantrophist. Bonds: Criminal record, Religious, Mentor. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Arnold Branson, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)18 (+4) 12 (+1)15 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Gerald Southey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan deerstalker hat and tan clothes. His white hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Addict. Bonds: Nature, Religious. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Gerald Southey, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Blacksmith, who enjoyed hunting, Robert was taken on many hunting expeditions. In his 16th year, his parents were killed by a giants raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy

Flaws: Terse. Bonds: Rich, In love, Nature, Enemies. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Robert Deighton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Solomon Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His hair is golden and curly. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Priest job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Military, Job, Slave. Occupation: Priest

Voice: Stutters

Attributes [hide]

Solomon Bradshaw, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Miles Cornish, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Tailor, but he got bored and became a Banker. He has worked as a Banker like his father before him.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Athletic, Opinionated. Bonds: Job. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Miles Cornish, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)13 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 900 sp. Aquamarine (500 gp).


Social Check DCs

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