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NPC Generator

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Advanced [show]


Nicholas Hayes, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Armorer. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nicholas was born the youngest of three triplets. He worked as a nervous Armorer and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To end his boredom; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Secretive, Mundane. Bonds: Job, Family. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Nicholas Hayes, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Blue quartz (4 gp). Smoky quartz (80 gp). Rhodochrosite (4 gp). 1 Chain shirt. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Trym Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Carter profession.

History: Trym was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and to be a carter again

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Job, Military. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Trym Cromwell, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs


Patrick Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue costume with the symbols of magic on his torso. He has wavy silver hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Patrick Bradley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Van Es, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His religion dominates his actions; and he's in love

Flaws: Shy. Bonds: Has a crush, Religious, Mentor. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Trym Van Es, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 11 (+0)15 (+2) 10 (+0)7 (-2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green costume with the symbols of strength on his torso. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up mace and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Atherton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Brass mug with jade inlays (200 gp).


Social Check DCs

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