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NPC Generator

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Advanced [show]


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light white in addition to tight pants. He wears a wide-brimmed hat to cover his moderate length red hair. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 6 years old his parents immigrated from the west. He married young, but lost his spouse to gnolls. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies, Family. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Riley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small mountains village. A freak accident while working with his Shipwright mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Nature. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Theodoric Riley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Guy Hackney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large pastel jacket, marred by beers. His moppish chestnut hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Secretive, Mundane. Bonds: Rich, Military. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Guy Hackney, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 10
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Chad Hallewell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His white hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Blacksmith profession.

History: Chad was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Depressed. Bonds: Attractive, Job, Family. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Chad Hallewell, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Deep green spinel (60 gp). Freshwater pearl (11 gp). Fiery yellow corundum (800 gp). Fire opal (800 gp). 1 Minor magic item.


Social Check DCs


Tim Willoughby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has a tattooed face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Willoughby, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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