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NPC Generator

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Advanced [show]


Chad Ashton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man is wearing a long, tan cloak. His auburn hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Chad has worked very hard to control his curse. He became a Layabout soon after.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic. Flaws: Fearful, Mundane, Disease. Bonds: Attractive, Job. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Chad Ashton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he tends to wear a large blue jacket. His brown hair is heavily combed to the right. His eyes are gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Athletic. Bonds: Immigrant, Rich, Job. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Gerald Tatum, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Aquamarine (300 gp).


Social Check DCs


Odo Branson, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is slicked back into a classic pompadour. This blue eyed westerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To protect his home; and to be a architect again

Ideals: Joker, Extrovert. Bonds: Nature, Job, Guardian. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Odo Branson, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)10 (+0) 15 (+2)17 (+3)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His silver hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Heward will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Immigrant, Religious. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Heward Ramsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His blonde hair is smooth and relatively long. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he wants to get laid

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Has a crush, Religious. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Kyle Clare, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 18000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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