Roland Livingstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and has a large tan mantle and cape that has been intricately interwoven into his black robe. His left leg appears badly burned and disfigured. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.
Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His necromantic abilities were realized during a raid on his village. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Alex Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His brown hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.
History: Alex was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Jocelyn Warwick, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a black and green handkerchief worn on his right side, and sports empty pouches on his belt. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south, but his parents moved at a very young age to the east. Jocelyn was born on a far southern island where he grew up under the tutelage of his mother, an expert Barber. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Depressed, Insomniac. Bonds: Family, Immigrant. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Melee.
Reynard Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with brown stripes complete with hood. His red hair is smooth and relatively long. He has amber eyes and a grey hat with a brown feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He's attracted to the PC; and he is content
Ideals: Justice. Flaws: Lazy, Mundane. Bonds: Criminal record, Has a crush. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.
Godfrey Ryland, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.
History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Detective job and began his own company from there.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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