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NPC Generator

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Advanced [show]


Godfrey Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a blue and white handkerchief worn on his right side. He sports a flattop hair cut. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Painter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and to be a painter again

Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Nature, Job. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Godfrey Carlton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 13 (+1)6 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Henry Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large yellow jacket. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: Born in the west to a Marshal, Henry learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Marshal.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate, Gifted. Flaws: Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Henry Payton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a slight overbite and is overall scrawny. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Shy, Disease, PTSD. Bonds: Attractive, Family. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Harley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)13 (+1) 10 (+0)17 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet armored body suit, with a simple white line shooting up and back down. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is a Maurezhi in disguise. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Hedonist. Bonds: In love, Adventurer, Family. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Halsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 9 (-1)18 (+4)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Morley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to loving parents in a slum to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Enemies, Poor, Nature. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Lance Morley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp. Rose (40 gp). Moonstone (40 gp). Freshwater pearl (7 gp).


Social Check DCs

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