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Advanced [show]


Robert Darby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His tied-back hair is silver. He wears a mask on his face.

Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Robert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Has a crush, Adventurer. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Robert Darby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Beggar. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Map Maker, who enjoyed hunting, Charles was taken on many hunting expeditions. A gifted student he started as a Map Maker, but he got bored and became a Beggar. He has worked as a Beggar like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Charles Vance, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)7 (-2) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Conrad Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. With a patchy blonde beard and wild blonde hair. This blue eyed southerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Bonds: Religious, Poor, Job. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Conrad Payton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Randal Badger, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a tan costume with the symbols of his god on his torso. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, In love, Criminal record. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Badger, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man prefers to wear green pants and tee shirts. He wears a feathered hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Frederick was born in the south. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Frederick Altham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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