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NPC Generator

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Advanced [show]


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large red tufts of hair around his ears. His blue eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the east to a Shepherd, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Shepherd and found it very stressful. He has achieved small success as a Shepherd.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Family, Job. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 1 Antitoxin.


Social Check DCs


Ernest Chester, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple red robe with brown stripes complete with hood. His silver hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the north his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Racist. Bonds: Immigrant, Enemies, Poor. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Ernest Chester, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (600 gp). 1 Half-Plate.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is drawn into a tight pony tail with a rose scrunchie. His fierce green eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To protect his home.

Ideals: Optimist, Gifted. Bonds: Attractive, Guardian, In love. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Alby, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 4 (-3)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Dean Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is an epitome of beauty. His black hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Joker. Bonds: Attractive, Religious, Rich, Immigrant. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Dean Hampton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Guard business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business.

Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Anselm Shelley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 33000 sp. Star rose quartz (70 gp). Chrysoprase (70 gp). 1 Minor magic item.


Social Check DCs

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