Odo Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with blue highlights, and long pastel pants that bunch up around his shoes. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. With bright white hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Mortician, Odo learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the south, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army
Flaws: Ugly, PTSD. Bonds: Job, Military, Immigrant, Family. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 10000 cp. 4 Antitoxin. 2 Smokesticks.
Simon Carlyle, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: The child of western immigrants he idolized his father. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Bonds: Immigrant, Job. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nicholas Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of longswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. After coming to the age of reason, Nicholas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp.
Kody Copeland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist, Logical, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Gomory Rutland, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. His hair is white and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: In love, Job, Adventurer. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp.
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