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NPC Generator

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Advanced [show]


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he tends to wear a black poncho over his likewise colored trousers and shirt. His hair is golden and curly. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Arnold was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Gracey, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Ernest Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Insomniac, Fearful. Bonds: Job, Family. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Ernest Snowdon, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.

History: When he was but 5 years old his parents immigrated from the north. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Criminal record, Immigrant. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Arnold Gresham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Adelard Perry, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man dresses in collared shirts and wears a proper scarf over his head. His hair is red and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Soapmaker, Adelard learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Soapmaker

Voice: Rolls R's

Attributes [hide]

Adelard Perry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)14 (+2) 4 (-3)11 (+0)
Skills History +4, Medicine -1
Senses Passive Perception 7
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Rhodochrosite (5 gp). Amethyst (60 gp).


Social Check DCs


Everard Morton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. He wears his auburn hair down. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Everard Morton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp.


Social Check DCs

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