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NPC Generator

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Advanced [show]


John Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears grey leather gloves, a grey jacket, and tight pants. He has styled his silver hair well, parting it to the right. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Justice, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

John Cornish, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears bulky blue painted plate armor. His hair is red and curly. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: He's attracted to the PC; and he would like to get married and retire

Flaws: Racist, Disease. Bonds: Job, Family, Has a crush. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Roger Tatum, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears his golden hair up in a very large beehive style do. His green unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying brother.

Motivation: He is greedy.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Norman Atterton, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 15 (+2)14 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 1000 sp. Jasper (50 gp). Black pearl (1500 gp). Rock crystal (50 gp). Black pearl (1500 gp).


Social Check DCs


Miles Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his white hair in a flapper bob. His eyes are hazel and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the north. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Beitz, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Alton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a violet and blue robe with the hood down and is in decent physical shape. He keeps his long black hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has worked as a Fortune-teller like his father before him.

Motivation: He has passion for adventuring and risk; and expand his business

Flaws: Insane. Bonds: Adventurer, Rich, Job. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

William Alton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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