Don Remington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown cloak and cross-gartered pastel stockings. His blonde hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Slave Trader, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Addict, Insane. Bonds: Poor. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. A small bag of saffron. (60 gp). Large well-done wool tapestry (300 gp).
Hubert Prescott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and white. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.
History: He was raised in a mountains tribe. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Joker, Gifted. Flaws: Ugly, Selfish. Bonds: Nature, Family. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork studded leather.
William Davenport, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a black armored body suit, with a simple brown line shooting up and back down. He is tall, broad shouldered and powerfully built. His hair is blonde and curly. His eyes are gray and he is always smoking a pipe.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Randal Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: Wants to work out more often; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Artistic, Athletic. Bonds: Attractive, Nature, Job. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Simon Snape, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor, Family. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Minor magic item.
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