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NPC Generator

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Advanced [show]


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears skinny pants and wears a violet and grey robe with the hood down, and his gloved hand is found clutching a bastard sword. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Artistic. Bonds: Job, Family, Religious, Mentor. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Mitchell, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)10 (+0) 7 (-2)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Patrick Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Garfield, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Aquamarine (300 gp). Sardonyx (20 gp). Star ruby (1200 gp). Golden pearl (120 gp). 1 Spyglass. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Don Alston, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his blue robe. He carries with him a set of crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Alston, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His hair is red and curly. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Kyle studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Religious. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Kyle Southey, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 16000 cp. Smoky quartz (60 gp). 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Gunter Lincoln, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear green clothing when he does not wear armor. His auburn hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Criminal record, Adventurer. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Gunter Lincoln, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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